{"id":337146,"date":"2026-10-27T02:02:58","date_gmt":"2026-10-27T02:02:58","guid":{"rendered":"https:\/\/www.ecoustics.com\/news\/audeze-maxwell-2-anc-wwise-head-tracking\/"},"modified":"2026-10-27T02:03:03","modified_gmt":"2026-10-27T02:03:03","slug":"audeze-maxwell-2-anc-wwise-head-tracking","status":"publish","type":"post","link":"https:\/\/www.ecoustics.com\/news\/audeze-maxwell-2-anc-wwise-head-tracking\/","title":{"rendered":"Audeze and Audiokinetic Bring Native Head Tracking to Wwise With Maxwell 2 ANC Headphones"},"content":{"rendered":"\n<p><a href=\"https:\/\/www.ecoustics.com\/news\/sony-acquires-audeze\/\">Audeze<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/www.audiokinetic.com\/en\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Audiokinetic<\/a> (both of which are owned by Sony Interactive Entertainment)&nbsp;have joined forces to provide native head tracking and spatial audio content creation capabilities using the&nbsp;<a href=\"https:\/\/www.ecoustics.com\/products\/audeze-maxwell-2-anc\/\">Maxwell 2 ANC gaming headset<\/a>&nbsp;through the <a href=\"https:\/\/www.audiokinetic.com\/en\/wwise\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Wwise Creation Suite<\/a>.<\/p>\n\n\n\n<p>This enables sound engineers and game developers to use the Maxwell 2 ANC as a calibration tool for improved spatial audio authoring and more accurate 3D sound placement during content creation.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"660\" height=\"296\"  itemprop=\"image\" src=\"https:\/\/www.ecoustics.com\/wp-content\/uploads\/wwise-logo.jpg\" alt=\"wwise-logo\" class=\"wp-image-337226\"\/><\/figure><\/div>\n\n\n<p>Sound designers and game developers using\u00a0<a href=\"https:\/\/www.audiokinetic.com\/en\/wwise\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Wwise<\/a>\u00a0can tap into the capabilities of the Audeze Maxwell 2 ANC headset, now equipped with real-time, self-calibrating head-tracking technology, to achieve highly accurate 3D sound placement and enhanced spatial audio authoring. The setup is plug-and-play, with no external software required. Developers and content creators simply connect the Maxwell 2 ANC via USB-C or its ultra-low-latency wireless USB-C dongle to begin monitoring directly in Wwise.<\/p>\n\n\n\n<p>The goal of this collaboration is to transform how game audio is created and experienced, from VR emulation and\u00a0<a href=\"https:\/\/www.audiokinetic.com\/en\/wwise\/plugins\/tempest\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Tempest 3D AudioTech<\/a>\u00a0binauralization to non-standard speaker layouts for\u00a0<a href=\"https:\/\/www.audiokinetic.com\/en\/solutions\/lbe\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Location-Based Entertainment (LBE)<\/a>\u00a0using the\u00a0<a href=\"https:\/\/www.audiokinetic.com\/en\/community\/blog\/introducing-the-ak-custom-panner\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">AK Custom Panner<\/a>.<\/p>\n\n\n\n<p>\u201c<em>By natively integrating Maxwell 2 ANC\u2019s self-calibrating head tracking directly into Wwise, we\u2019re removing the friction between creator vision and spatial execution<\/em>,\u201d&nbsp;<strong>said Sankar Thiagasamudram, CEO of Audeze<\/strong>. \u201c<em>Game developers now have a portable, studio-grade reference system that lets them place, audition, and mix 3D audio effortlessly in any environment. Together with Audiokinetic, we\u2019re establishing a new benchmark for spatial audio creation across the interactive media industry<\/em>.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"724\"  itemprop=\"image\" src=\"https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-anc-gaming-headset-connections.jpg\" alt=\"2026 Audeze Maxwell 2 ANC Gaming Headset\" class=\"wp-image-325526\" srcset=\"https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-anc-gaming-headset-connections.jpg 900w, https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-anc-gaming-headset-connections-768x618.jpg 768w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><figcaption class=\"wp-element-caption\">Audeze Maxwell 2 ANC Gaming Headset<\/figcaption><\/figure>\n\n\n\n<p>With the Maxwell 2 ANC and Wwise, developers can take advantage of the headset\u2019s hardware-based, low-latency head tracking for more accurate spatial audio placement when creating immersive video game soundscapes. Featuring Audeze\u2019s advanced 90mm\u00a0<a href=\"https:\/\/www.audeze.com\/blogs\/technology-and-innovation\/planar-magnetic-technology\">planar magnetic drivers<\/a>\u00a0with\u00a0<a href=\"https:\/\/www.audeze.com\/blogs\/technology-and-innovation\/diaphragms-nano-scale-uniforce-ultra-thin\">Uniforce<\/a>,\u00a0<a href=\"https:\/\/www.audeze.com\/blogs\/technology-and-innovation\/fluxor-magnets\">Fluxor<\/a>,\u00a0<a href=\"https:\/\/www.audeze.com\/blogs\/technology-and-innovation\/fazor-elements\">Fazor<\/a>, and\u00a0<a href=\"https:\/\/www.audeze.com\/blogs\/technology-and-innovation\/introducing-slam-breakthrough-technology-for-more-lifelike-bass-and-detail\">SLAM<\/a>\u00a0acoustic technologies, the headset also incorporates\u00a0Active Noise Cancellation (ANC)\u00a0designed to maintain a consistent frequency response. Together, these technologies allow the Maxwell 2 ANC to serve as a calibrated spatial audio reference system wherever creators work.<\/p>\n\n\n\n<p>Under the Sony Interactive Entertainment (SIE) umbrella, Audiokinetic and Audeze are building an end-to-end audio workflow for PlayStation. Developers can create soundscapes in Wwise using Audeze headsets, while PlayStation audio products, including the upcoming&nbsp;<a href=\"https:\/\/www.ecoustics.com\/products\/sony-playstation-pulse-headsets\/\">Sony PULSE and PULSE Edge headsets<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/www.ecoustics.com\/products\/sony-pulse-elevate-2026-11-12\/\">PULSE Elevate wireless speakers<\/a>, use Audeze-made planar magnetic drivers to faithfully reproduce that audio for players.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"289\"  itemprop=\"image\" src=\"https:\/\/www.ecoustics.com\/wp-content\/uploads\/wwise-head-tracking.jpeg\" alt=\"wwise-head-tracking\" class=\"wp-image-337227\" srcset=\"https:\/\/www.ecoustics.com\/wp-content\/uploads\/wwise-head-tracking.jpeg 800w, https:\/\/www.ecoustics.com\/wp-content\/uploads\/wwise-head-tracking-768x277.jpeg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p>\u201c<em>We\u2019re unlocking new creative possibilities for developers, making it easier to implement vivid spatial audio that elevates player immersion<\/em>,\u201d <strong>said Martin Dufour, CTO of Audiokinetic<\/strong>.<\/p>\n\n\n\n<p>The collaboration builds on Audeze\u2019s previous spatial audio initiatives, expanding the Maxwell platform\u2019s capabilities while giving developers new tools to create more immersive, lifelike gaming experiences.&nbsp;Native real-time head tracking for the Audeze Maxwell 2 ANC is scheduled to become available in November 2026 with Wwise version 2026.1.4.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-comparison\">Comparison<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Audeze Model<\/strong><\/td><td><strong>Maxwell 2 ANC (2026)<\/strong><\/td><td><strong>Maxwell 2 (2026)<\/strong><\/td><td><strong>Maxwell (2023)<\/strong><\/td><\/tr><tr><td><strong>Product Type&nbsp;<\/strong><\/td><td>Wireless and Wired Gaming Headset<\/td><td>Wireless and Wired Gaming Headset<\/td><td>Wireless and Wired Gaming Headset<\/td><\/tr><tr><td><strong>Price<\/strong><\/td><td>$429 (PlayStation)<br \/><a href=\"https:\/\/link.amazon\/B0f9H6o6a\">$449<\/a> (Xbox)<\/td><td>$329 (PlayStation)<br \/>$349 (Xbox)<\/td><td>$299 (PlayStation)<br \/>$329 (Xbox)<\/td><\/tr><tr><td><strong>Wearing Style<\/strong><\/td><td>Over-ear, Closed-Back<\/td><td>Over-ear, Closed-Back<\/td><td>Over-ear, Closed-Back<\/td><\/tr><tr><td><strong>Transducer type.<\/strong><\/td><td>Planar magnetic<\/td><td>Planar magnetic<\/td><td>Planar Magnetic<\/td><\/tr><tr><td><strong>Transducer size<\/strong><\/td><td>90 mm<\/td><td>90 mm<\/td><td>90 mm<\/td><\/tr><tr><td><strong>Magnet type&nbsp;<\/strong><\/td><td>Neodymium N50<\/td><td>Neodymium N50<\/td><td>Neodymium N50<\/td><\/tr><tr><td><strong>Magnetic Structure.&nbsp;<\/strong><\/td><td>Fluxor magnet array<\/td><td>Fluxor magnet array<\/td><td>Fluxor magnet array<\/td><\/tr><tr><td><strong>Diaphragm type<\/strong><\/td><td>Uniforce<\/td><td>Uniforce<\/td><td>Uniforce<\/td><\/tr><tr><td><strong>Phase Management<\/strong><\/td><td>Fazor<\/td><td>Fazor\u2122<\/td><td>Fazor\u2122<\/td><\/tr><tr><td><strong>Acoustic management<\/strong><\/td><td>SLAM\u2122<\/td><td>SLAM\u2122<\/td><td>N\/A<\/td><\/tr><tr><td><strong>Maximum SPL<\/strong><\/td><td>&gt; 115 dB<\/td><td>&gt; 115 dB<\/td><td>&gt; 120 dB<\/td><\/tr><tr><td><strong>Frequency response.<\/strong><\/td><td>10Hz &#8211; 50kHz<\/td><td>10Hz &#8211; 50kHz<\/td><td>10Hz &#8211; 50kHz<\/td><\/tr><tr><td><strong>THD<\/strong><\/td><td>&lt;0.1% @ 100dB<\/td><td>&lt;0.1% @ 100dB<\/td><td>&lt;0.1% (@ 1 kHz, 1mW)<\/td><\/tr><tr><td><strong>Noise Reduction<\/strong><\/td><td>ANC<\/td><td>N\/A<\/td><td>N\/A<\/td><\/tr><tr><td><strong>Bluetooth 5.3<\/strong><\/td><td>Yes<\/td><td>Yes<\/td><td>Yes<\/td><\/tr><tr><td><a href=\"https:\/\/www.ecoustics.com\/articles\/ldac-aptx-aac-sbc-bluetooth\/\"><strong>Bluetooth Codec Support<\/strong><\/a><\/td><td>LE Audio, LDAC, AAC, SBC<\/td><td>LE Audio, LDAC, AAC, SBC<\/td><td>LE Audio, LC3, LC3plus, LDAC, AAC, SBC<\/td><\/tr><tr><td><strong>Bluetooth Multipoint<\/strong><\/td><td>Yes<\/td><td>Yes<\/td><td>Yes<\/td><\/tr><tr><td><strong>Wireless Dongle<\/strong><\/td><td>USB-C, ultra-low latency<\/td><td>USB-C, ultra-low latency<\/td><td>USB-C<\/td><\/tr><tr><td><strong>Wired connection<\/strong><\/td><td>USB-C digital, 3.5mm analog<\/td><td>USB-C digital, 3.5mm analog<\/td><td>USB-C with dual-audio endpoints and game-chat mix<br \/>3.5mm TRRS active<\/td><\/tr><tr><td><strong>Audeze App<\/strong><\/td><td>Yes<\/td><td>Yes<\/td><td>Yes<\/td><\/tr><tr><td><strong>Head Tracking<\/strong><\/td><td>Yes<\/td><td>Yes<\/td><td>Yes (as an update)<\/td><\/tr><tr><td><strong>Wwise Compatibility (New &#8211;&nbsp; October 2026)<\/strong><\/td><td>Yes<\/td><td>N\/A<\/td><td>N\/A<\/td><\/tr><tr><td><strong>Battery<\/strong><\/td><td>Lithium-polymer, 1800mAh<\/td><td>Lithium-polymer, 1800mAh<\/td><td>Lithium-polymer, 1800mAh<\/td><\/tr><tr><td><strong>Battery life&nbsp;<\/strong><\/td><td>80 Hours<\/td><td>80 Hours<\/td><td>80 Hours<\/td><\/tr><tr><td><strong>Fast charge<\/strong><\/td><td>USB-C 5v 1.8A max<\/td><td>USB-C 5v 1.8A max<\/td><td>USB-C, 5v 1.8 Amp max<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\"  itemprop=\"image\" src=\"https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-gaming-headset-lifestyle-side-man.jpg\" alt=\"Man wearing Audeze Maxwell 2 Gaming Headset Side Lifestyle\" class=\"wp-image-306008\" srcset=\"https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-gaming-headset-lifestyle-side-man.jpg 1280w, https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-gaming-headset-lifestyle-side-man-768x432.jpg 768w, https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-gaming-headset-lifestyle-side-man-1024x576.jpg 1024w, https:\/\/www.ecoustics.com\/wp-content\/uploads\/audeze-maxwell-2-gaming-headset-lifestyle-side-man-600x337.jpg 600w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><figcaption class=\"wp-element-caption\">Audeze Maxwell 2 Gaming Headset<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-the-bottom-line-nbsp\">The Bottom Line&nbsp;<\/h2>\n\n\n\n<p>The Audeze Maxwell platform has evolved beyond premium gaming headphones into a serious tool for spatial audio production. What began with <a href=\"https:\/\/www.ecoustics.com\/news\/audeze-maxwell-dolby-atmos-renderer\/\">Dolby Atmos Renderer<\/a> support in 2023 and expanded through the <a href=\"https:\/\/www.ecoustics.com\/news\/audeze-maxwell-embody\/\">Embody<\/a> partnership in 2024 has now reached game development itself.&nbsp;The Wwise integration is particularly significant because it brings native, self-calibrating head tracking directly into the production workflow, allowing creators to monitor and refine immersive audio without additional tracking software. That&#8217;s a meaningful step forward, not another spatial audio logo to stick on the box.<\/p>\n\n\n\n<p>For game audio engineers, independent developers, and VR content creators already working in Wwise, the Maxwell 2 ANC offers a portable alternative for monitoring complex 3D soundscapes. It won&#8217;t replace a properly calibrated multichannel studio, but it makes professional spatial audio tools more accessible outside one. Looking back at&nbsp;<a href=\"https:\/\/www.ecoustics.com\/news\/sony-acquires-audeze\/\">Sony&#8217;s acquisition of Audeze in 2023<\/a>, the bigger picture is becoming clearer:&nbsp;Maxwell isn&#8217;t just about how gamers hear their games anymore. It&#8217;s increasingly about how those games are made to sound in the first place.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-price-amp-availability\">Price &amp; Availability<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Maxwell 2 ANC for Xbox:<\/strong> <a href=\"https:\/\/audeze.pxf.io\/E0GPb9\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">$449 at Audeze<\/a> | <a href=\"https:\/\/link.amazon\/B0f9H6o6a\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">Amazon<\/a><\/li>\n\n\n\n<li><strong>Maxwell 2 ANC for PlayStation<\/strong>: <a href=\"https:\/\/audeze.pxf.io\/VORvLJ\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">$429 at Audeze<\/a> | <a href=\"https:\/\/link.amazon\/B08OQTDTH\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">Amazon<\/a><\/li>\n\n\n\n<li><strong>Maxwell 2 for Xbox: $349<\/strong> at <a href=\"https:\/\/audeze.pxf.io\/jRD4Xb\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">Audeze<\/a> | <a href=\"https:\/\/amzn.to\/44Uqr1b\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">Amazon<\/a> | <a href=\"https:\/\/www.pjtra.com\/t\/8-12315-120949-195073?sid=robert-silva&amp;url=https%3A%2F%2Fwww.crutchfield.com%2Fp_884MXWLL2X%2FAudeze-Maxwell-2-Xbox.html\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">Crutchfield<\/a><\/li>\n\n\n\n<li><strong>Maxwell 2 for PlayStation<\/strong>: $329 at <a href=\"https:\/\/audeze.pxf.io\/vD1vzW\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">Audeze<\/a> | <a href=\"https:\/\/amzn.to\/4wdnaGa\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Amazon<\/a> | <a href=\"https:\/\/www.pntrs.com\/t\/8-12315-120949-195073?sid=robert-silva&amp;url=https%3A%2F%2Fwww.crutchfield.com%2Fp_884MXWLL2P%2FAudeze-Maxwell-2-PlayStation.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Crutchfield<\/a><\/li>\n<\/ul>\n\n\n\n<p>All models support Windows, macOS, Android, iOS, and Nintendo Switch.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-related-reading\">Related Reading:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.ecoustics.com\/products\/audeze-maxwell-2-anc\">Audeze Maxwell 2 ANC Debuts at CanJam London 2026 With Adaptive Noise Cancellation<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.ecoustics.com\/products\/audeze-maxwell-2\/\">Audeze Maxwell 2 at CES 2026 \u2014 The Wireless Gaming Headset That Just Reset the Power Rankings<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.ecoustics.com\/reviews\/audeze-maxwell\/\">Audeze Maxwell Wireless Gaming Headphones: Review<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.ecoustics.com\/news\/audeze-reskin\/\">Audeze ReSkin Lets Maxwell 2 Gamers Customize Their Headset Without Buying a New One<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Audeze and Audiokinetic bring native head tracking to Wwise with the Maxwell 2 ANC, giving game developers new tools for spatial audio creation.<\/p>\n","protected":false},"author":110,"featured_media":337229,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":""},"categories":[24,199],"tags":[34488,37884,30874,33628,37907,37883,34487,14452,34489,37886,32686,34491,37887,20440,37885,34490],"class_list":{"0":"post-337146","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-news","8":"category-over-ear-headphone","9":"tag-90mm-planar-magnetic-drivers","10":"tag-ak-custom-panner","11":"tag-audeze-maxwell-2","12":"tag-audeze-maxwell-2-anc","13":"tag-audeze-maxwell-2-anc-wwise","14":"tag-audiokinetic","15":"tag-audiophile-gaming-headset","16":"tag-featured","17":"tag-ldac-gaming-headset","18":"tag-location-based-entertainment-lbe","19":"tag-planar-magnetic-gaming-headset","20":"tag-playstation-gaming-headset","21":"tag-sony-interactive-entertainment-sie-companies","22":"tag-wireless-gaming-headset","23":"tag-wwise","24":"tag-xbox-gaming-headset"},"apple_news_notices":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.4 (Yoast SEO v24.4) - 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